π COMBINE CAMPS
Our Combine Camps are open to everyone β registered players and new families interested in learning more about flag football.
This is a great opportunity to:
β’ Throw the ball around
β’ Meet our coaches and staff
β’ Receive an athlete assessment
β’ Get introduced to the program
β’ Participate in fun scrimmage games afterward
You can still register the day of camp.
If youβre unsure about flag football, this is the perfect introduction. Come see how everything is organized, meet other athletes, and experience the environment firsthand.
Combine Structure (6 Stations)
β’ Check-in (receive player number & scorecard)
β’ 40-Yard Dash
β’ Agility Course
β’ Passing Challenge
β’ Long Ball Distance Throw
β’ Flag Pull Challenge
β’ Catching Accuracy Challenge
The combine is designed to help us evenly distribute teams. This is not about ranking athletes β it helps us create balanced, competitive, and fun teams.
If players request to play with siblings or friends from previous seasons, we absolutely consider that as well.
There are two weekends available. You only need to attend one, but you are welcome to attend both to improve scores and get more reps.
Players who do not attend will be randomly assigned to teams.
OFFICIAL DRAFT COMBINE β STATION GUIDE
β‘ WHAT TO EXPECT AT CAMP
Important:
There is NO announced draft.
All teams will be built evenly with the help of the coaches and the league organizer to ensure balanced competition across every division.
Scoring and details are subject to change.
β
CHECK-IN PROCESS
β’ Players receive a Combine Number
β’ Players receive an individual Score Card
β’ Athletes are evenly distributed to starting stations
β’ Stations rotate every 8β10 minutes
πββοΈ STATION 1 β SPEED (15 Points)
20-Yard Dash + 40-Yard Dash
β’ 2 attempts at each distance
β’ Best time counts
β’ Standing start
β’ Timer starts on first movement
Scoring:
Ranked within division (fastest times earn highest points)
Purpose:
Measures acceleration (20-yard) & top-end speed (40-yard)
π STATION 2 β AGILITY (15 Points)
5-10-5 Shuttle (2 Attempts)
Start at center cone:
β 5 yards right (touch line)
β 10 yards left (touch line)
β 5 yards through center
Best time counts
Scoring:
Ranked within division
Purpose:
Measures change of direction, balance & body control
π― STATION 3 β PRECISION PASSING (15 Points)
3 Inflatable Targets
β’ 3 throws per target (9 total throws)
β’ Must physically hit the inflatable to score
β’ No contact = 0 points
Short Target = 5 pts
Medium Target = 10 pts
Deep Target = 15 pts
Raw score converted to 15-point scale
Purpose:
Measures accuracy & ball placement
π STATION 4 β LONG BALL (15 Points)
5 Total Throws
β’ Top 2 longest throws count
β’ Measure from throwing line to first ground contact
β’ Average of top 2 throws used
Scoring:
Ranked within division
Purpose:
Measures arm strength & consistency
πββοΈπ¨ STATION 5 β DODGE & ESCAPE (15 Points)
10x10 Box β 2 Defenders
Survival Time:
β’ 5 seconds (6Uβ8U)
β’ 7 seconds (10UβHigh School)
Full survival = Base Score
Gate exit + elite movement = Bonus points
Purpose:
Measures agility, vision & evasiveness
π STATION 6 β CATCHING CHALLENGE (15 Points)
6 Catches in Sequence
Catch β Turn
Catch β Turn
Catch β Sprint
Catch Right β Turn
Catch Left β Sprint Finish
Scoring:
Based on clean catches & full-speed finish
Purpose:
Measures hands, focus & body control
π TOTAL POSSIBLE SCORE: 90 POINTS
This combine is designed to:
β Evaluate overall athletic ability
β Promote competition
β Create balanced teams
β Get athletes excited for the season